UExporter::ExportToOutputDevice

Export object to a device

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h

Include

#include "Exporters/Exporter.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp

Syntax

static void ExportToOutputDevice
(
    const class FExportObjectInnerContext * Context,
    UObject * Object,
    UExporter * InExporter,
    FOutputDevice & Out,
    const TCHAR * FileType,
    int32 Indent,
    uint32 PortFlags,
    bool bInSelectedOnly,
    UObject * ExportRootScope
)

Remarks

Export object to a device

Parameters

Parameter

Description

Context

Context from which the set of 'inner' objects is extracted. If NULL, an object iterator will be used.

Object

the object to export

InExporter

the exporter class

Out

output device

FileType

Type of file to export

FileIndex

Index of files being exported

Indent

Indent level

PortFlags

Flags controlling export behavior

bInSelectedOnly

true to export selected only

ExportRootScope

The scope to create relative paths from, if the PPF_ExportsNotFullyQualified flag is passed in. If NULL, the package containing the object will be used instead.

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