FAnimationRuntime::ConvertBoneSpaceTransformToCS

Convert a [FTransform](API\Runtime\Core\Math\FTransform) in a specified bone space to ComponentSpace.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void ConvertBoneSpaceTransformToCS
(
    const FTransform & ComponentTransform,
    FCSPose< FCompactPose > & MeshBases,
    FTransform & InOutBoneSpaceTM,
    FCompactPoseBoneIndex BoneIndex,
    EBoneControlSpace Space
)

Remarks

Convert a FTransform in a specified bone space to ComponentSpace.

Parameters

Parameter

Description

ComponentTransform

The transform of the component. Only used if Space == BCS_WorldSpace

MeshBases

The pose to use when transforming

InOutBoneSpaceTM

The bone transform to convert

BoneIndex

The bone index of the transform

Space

The space that the transform is in.

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