FAnimationRuntime::RetargetBoneTransform

Retarget a single bone transform, to apply right after extraction.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AnimationRuntime.h

Include

#include "AnimationRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp

Syntax

static void RetargetBoneTransform
(
    const USkeleton * MySkeleton,
    const FName & RetargetSource,
    FTransform & BoneTransform,
    const int32 SkeletonBoneIndex,
    const FCompactPoseBoneIndex & BoneIndex,
    const FBoneContainer & RequiredBones,
    const bool bIsBakedAdditive
)

Remarks

Retarget a single bone transform, to apply right after extraction.

Parameters

Parameter

Description

MySkeleton

Skeleton this is retargeting

RetargetSource

Retarget Source for the retargeting

BoneTransform

BoneTransform to read/write from.

SkeletonBoneIndex

Bone Index in USkeleton.

BoneIndex

Bone Index in Bone Transform array.

RequiredBones

BoneContainer

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