FAsyncEncode::DoThreadedWork

This is where the real thread work is done.

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Override Hierarchy

IQueuedWork::DoThreadedWork()

FAsyncEncode::DoThreadedWork()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual void DoThreadedWork()

Remarks

This is where the real thread work is done. All work that is done for this queued object should be done from within the call to this function.

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