FAudioReverbEffect

Windows
MacOS
Linux

Syntax

class FAudioReverbEffect

Variables

Name Description

Public variable

float

 

AirAbsorptionGainHF

Public variable

float

 

DecayHFRatio

Public variable

float

 

DecayTime

Public variable

float

 

Density

Platform agnostic parameters that define a reverb effect. Min < Default < Max

Public variable

float

 

Diffusion

Public variable

float

 

Gain

Public variable

float

 

GainHF

Public variable

float

 

LateDelay

Public variable

float

 

LateGain

Public variable

float

 

ReflectionsDelay

Public variable

float

 

ReflectionsGain

Public variable

float

 

RoomRolloffFactor

Public variable

double

 

Time

Time when this reverb was initiated or completed faded in

Public variable

float

 

Volume

Overall volume of effect

Constructors

Name Description

Public function

FAudioReverbEffect()

Sets the default values for a reverb effect

Default settings for a null reverb effect

Public function

FAudioReverbEffect

(
    float InRoom,
    float InRoomHF,
    float InRoomRolloffFactor,
    float InDecayTime,
    float InDecayHFRatio,
    float InReflections,
    float InReflectionsDelay,
    float InReverb,
    float InReverbDelay,
    float InDiffusion,
    float InDensity,
    float InAirAbsorption
)

Sets the platform agnostic parameters

Functions

Name Description

Public function

void

 

Interpolate

(
    float InterpValue,
    const FAudioReverbEffect& Start,
    const FAudioReverbEffect& End
)

Interpolates between Start and End reverb effect settings

Get interpolated reverb parameters

Operators

Name Description

Public function

FAudioReverb...

 

operator=

(
    UReverbEffect* InReverbEffect
)

References

Module

Engine

Header

Runtime/Engine/Public/AudioEffect.h

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