FBSPSurfaceStaticLighting::GetTriangleIndices

Accesses a triangle's vertex indices.

Windows
MacOS
Linux

Override Hierarchy

FStaticLightingMesh::GetTriangleIndices()

FBSPSurfaceStaticLighting::GetTriangleIndices()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ModelLight.h

Include

#include "ModelLight.h"

Source

/Engine/Source/Runtime/Engine/Private/ModelLight.cpp

Syntax

virtual void GetTriangleIndices
(
    int32 TriangleIndex,
    int32 & OutI0,
    int32 & OutI1,
    int32 & OutI2
) const

Remarks

Accesses a triangle's vertex indices.

Parameters

Parameter

Description

TriangleIndex

The triangle to access.

OutI0

Upon return, should contain the first vertex index of the triangle.

OutI1

Upon return, should contain the second vertex index of the triangle.

OutI2

Upon return, should contain the third vertex index of the triangle.

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