FBasePose

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

template<class BoneIndexType, typename InAllocator>
struct FBasePose

Variables

Name Description

Protected variable

TArray< FTransf...

 

Bones

Functions

Name Description

Public function Const

const TArray...

 

GetBones()

Public function Const

int32

 

GetNumBones()

Public function

void

 

InitBones

(
    int32 NumBones
)

Public function Const

bool

 

IsValidIndex

(
    const BoneIndexType& BoneIndex
)

Public function

TArray< FTra...

 

MoveBones()

Operators

Name Description

Public function

FTransform &

 

operator[]

(
    const BoneIndexType& BoneIndex
)

Public function Const

const FTrans...

 

operator[]

(
    const BoneIndexType& BoneIndex
)

Classes

Name

Description

Public struct

FRangedForReverseSupport

Public struct

FRangedForSupport

Bone Index Iteration.

References

Module

Engine

Header

Runtime/Engine/Public/BonePose.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback