FBatchedElements::Draw

Draws the batch

Windows
MacOS
Linux

Deprecated

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BatchedElements.h

Include

#include "BatchedElements.h"

Source

/Engine/Source/Runtime/Engine/Private/BatchedElements.cpp

Syntax

bool Draw
(
    FRHICommandList & RHICmdList,
    const FMeshPassProcessorRenderState & DrawRenderState,
    ERHIFeatureLevel::Type FeatureLevel,
    bool bNeedToSwitchVerticalAxis,
    const FMatrix & Transform,
    uint32 ViewportSizeX,
    uint32 ViewportSizeY,
    bool bHitTesting,
    float Gamma,
    const FSceneView * View,
    EBlendModeFilter::Type Filter
) const

Remarks

Draws the batch

Parameters

Parameter

Description

Transform

The transform matrix for each viewport (View->ViewProjectionMatrix)

ViewportSizeX

The width of the viewport

ViewportSizeY

The height of the viewport

bHitTesting

Whether or not we are hit testing

Gamma

Optional gamma override

View

Optional FSceneView for shaders that need access to view constants

DepthTexture

DepthTexture for manual depth testing with editor compositing in the pixel shader

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback