Flags

Type and indexing flags 3 1 0 1...|...|...|...5...|...|...|..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags > 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags;

Windows
MacOS
Linux

Syntax

int32 Flags

Remarks

Type and indexing flags 3 1 0 1...|...|...|...5...|...|...|..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags > 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags;

NOTE: These values DO NOT get packed into the vertex buffer!

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback