FBeam2TypeDataPayload

Windows
MacOS
Linux

Syntax

struct FBeam2TypeDataPayload

Variables

Name Description

Public variable

FVector

 

Direction

Direction to step in

Public variable

int32

 

Flags

Type and indexing flags 3 1 0 1...|...|...|...5...|...|...|..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags > 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags;

Public variable

int32

 

InterpolationSteps

Number of segments to render (steps)

Public variable

int32

 

Lock_Max_NumNoisePoints

Target lock, extreme max, Number of noise points

Public variable

FVector

 

SourcePoint

The source of this beam

Public variable

float

 

SourceStrength

The stength of the source tangent of this beam

Public variable

FVector

 

SourceTangent

The source tangent of this beam

Public variable

int32

 

Steps

Number of segments to render (steps)

Public variable

float

 

StepSize

StepSize (for each segment to be rendered)

Public variable

FVector

 

TargetPoint

The target of this beam

Public variable

float

 

TargetStrength

The stength of the Target tangent of this beam

Public variable

FVector

 

TargetTangent

The target tangent of this beam

Public variable

float

 

TravelRatio

The 'extra' amount to travel (partial segment)

Public variable

int32

 

TriangleCount

The number of triangles to render for this beam

References

Module

Engine

Header

Runtime/Engine/Public/ParticleHelper.h

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