FCubemapTexturePropertiesPS

Simple pixel shader reads from a cube map texture and unwraps it in the LongitudeLatitude form.

Windows
MacOS
Linux

Inheritance Hierarchy

FShader

FGlobalShader

FCubemapTexturePropertiesPS

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/CubemapUnwrapUtils.h

Include

#include "CubemapUnwrapUtils.h"

Syntax

template<bool bHDROutput>
class FCubemapTexturePropertiesPS : public FGlobalShader

Remarks

Simple pixel shader reads from a cube map texture and unwraps it in the LongitudeLatitude form.

Constructors

Functions

Name Description

Public function Static

FShader *...

 

ConstructCompiledInstance

(
    const typename FShader::CompiledSha ...
)

Public function Static

FShader *...

 

ConstructSerializedInstance()

Public function Const

const FTypeL ...

 

GetTypeLayout()

Public function Static

void

 

ModifyCompilationEnvironment

(
    const FGlobalShaderPermutationParam ...,
    FShaderCompilerEnvironment & OutEnv...
)

Public function Static

void

 

ModifyCompilationEnvironmentImpl

(
    const FShaderPermutationParameters ...,
    FShaderCompilerEnvironment & OutEnv...
)

Public function

void

 

SetParameters

(
    FRHICommandList & RHICmdList,
    const FTexture * Texture,
    const FMatrix & ColorWeightsValue,
    float MipLevel,
    float GammaValue
)

Public function Static

bool

 

ShouldCompilePermutation

(
    const FGlobalShaderPermutationParam ...
)

Public function Static

bool

 

ShouldCompilePermutationImpl

(
    const FShaderPermutationParameters ...
)

Public function Static

FTypeLayoutD ...

 

StaticGetTypeLayout()

Classes

Name

Description

Public struct

InternalLinkType

Typedefs

Constants

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