FCustomPhysXSyncActors

This interface allows plugins to sync between physx sim results and UE4 data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/CustomPhysXPayload.h

Include

#include "CustomPhysXPayload.h"

Syntax

struct FCustomPhysXSyncActors

Remarks

This interface allows plugins to sync between physx sim results and UE4 data.

Destructors

Name Description

Public function Virtual

~FCustomPhysXSyncActors()

Functions

Name Description

Public function

void

 

BuildSyncData_AssumesLocked

(
    const TArray< physx::PxRigidActor&...
)

Syncing between PhysX and UE4 can be tricky.

Public function

void

 

FinalizeSync()

This is step 2 of the sync.

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