FDebugShadowRay

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/LightMap.h

Include

#include "LightMap.h"

Syntax

class FDebugShadowRay

Variables

Name Description

Public variable

int32

 

bHit

Public variable

FVector

 

End

Public variable

FVector

 

Start

Constructors

Name Description

Public function

FDebugShadowRay

(
    const FVector& InStart,
    const FVector& InEnd,
    bool bInHit
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback