FDelayedRendererAction

Callback for calling one action (typical use case: delay a clear until it's actually needed)

Windows
MacOS
Linux

Syntax

class FDelayedRendererAction

Remarks

Callback for calling one action (typical use case: delay a clear until it's actually needed)

Variables

Name Description

Protected variable

bool

 

bFunctionCalled

Protected variable

TDelayedFunctio...

 

Function

Protected variable

void *

 

UserData

Constructors

Name Description

Public function

FDelayedRendererAction()

Public function

FDelayedRendererAction

(
    TDelayedFunction* InFunction,
    void* InUserData
)

Functions

Name Description

Public function Const

bool

 

HasBeenCalled()

Public function Const

bool

 

HasDelayedFunction()

Public function

void

 

RunFunctionOnce

(
    FRHICommandListImmediate& RHIComma...
)

Public function

void

 

SetDelayedFunction

(
    TDelayedFunction* InFunction,
    void* InUserData
)

Typedefs

Name

Description

TDelayedFunction

References

Module

Engine

Header

Runtime/Engine/Public/SceneUtils.h

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