FDisplayInternalsData

For r.DisplayInternals (allows for easy passing down data from main to render thread)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Syntax

struct FDisplayInternalsData

Remarks

For r.DisplayInternals (allows for easy passing down data from main to render thread)

Variables

Name Description

Public variable

int32

 

DisplayInternalsCVarValue

Public variable

float

 

MatineeTime

Current time Matinee location (in seconds) of the single playing playing actor, -1 if none is playing, -2 if multiple are playing

Public variable

uint32

 

NumPendingStreamingRequests

-1 if not set, from IStreamingManager::Get().StreamAllResources(Duration) in FStreamAllResourcesLatentCommand

Constructors

Name Description

Public function

FDisplayInternalsData()

Functions

Name Description

Public function Const

bool

 

IsValid()

Public function

void

 

Setup

(
    UWorld* World
)

Called on main thread

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