FDistanceFieldVolumeTexture

Represents a distance field volume texture for a single [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh).

Windows
MacOS
Linux

Syntax

class FDistanceFieldVolumeTexture

Remarks

Represents a distance field volume texture for a single UStaticMesh.

Constructors

Name Description

Public function

FDistanceFieldVolumeTexture

(
    const FDistanceFieldVolumeData& In...
)

Destructors

Functions

Name Description

Public function Const

FIntVector

 

GetAllocationMin()

Public function Const

FIntVector

 

GetAllocationSize()

Public function Const

int32

 

GetAllocationVolume()

Public function Const

UStaticMesh ...

 

GetStaticMesh()

Public function

void

 

Initialize

(
    UStaticMesh* InStaticMesh
)

Called at load time on game thread

Public function Const

bool

 

IsValidDistanceFieldVolume()

Public function

void

 

Release()

Called before unload on game thread

References

Module

Engine

Header

Runtime/Engine/Public/DistanceFieldAtlas.h

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