FDynamicBeam2EmitterData::RenderDebug

Debug rendering

Windows
MacOS
Linux

Override Hierarchy

FDynamicSpriteEmitterDataBase::RenderDebug()

FDynamicBeam2EmitterData::RenderDebug()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

virtual void RenderDebug
(
    const FParticleSystemSceneProxy * Proxy,
    FPrimitiveDrawInterface * PDI,
    const FSceneView * View,
    bool bCrosses
) const

Remarks

Debug rendering

Parameters

Parameter

Description

Proxy

The primitive scene proxy for the emitter.

PDI

The primitive draw interface to render with

View

The scene view being rendered

bCrosses

If true, render Crosses at particle position; false, render points

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback