FDynamicEmitterReplayDataBase

Source data base class for all emitter types

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Syntax

struct FDynamicEmitterReplayDataBase

Remarks

Source data base class for all emitter types

Variables

Name Description

Public variable

int32

 

ActiveParticleCount

The number of particles currently active in this emitter.

Public variable

FParticleDataContainer

 

DataContainer

Public variable

EDynamicEmitterType

 

eEmitterType

The type of emitter.

Public variable

FMacroUVOverride

 

MacroUVOverride

MacroUV (override) data

Public variable

int32

 

ParticleStride

Public variable

FVector

 

Scale

Public variable

int32

 

SortMode

Whether this emitter requires sorting as specified by artist.

Constructors

Name Description

Public function

FDynamicEmitterReplayDataBase()

Constructor

Destructors

Functions

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Serialization

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback