FDynamicPrimitiveUniformBuffer

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Inheritance Hierarchy

FOneFrameResource

FDynamicPrimitiveUniformBuffer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FDynamicPrimitiveUniformBuffer : public FOneFrameResource

Variables

Name Description

Public variable

TUniformBuffer<...

 

UniformBuffer

Constructors

Destructors

Functions

Name Description

Public function

void

 

Set

(
    const FMatrix& LocalToWorld,
    const FMatrix& PreviousLocalToWorl...,
    const FBoxSphereBounds& WorldBound...,
    const FBoxSphereBounds& LocalBound...,
    bool bReceivesDecals,
    bool bHasPrecomputedVolumetricLight...,
    bool bDrawsVelocity,
    bool bOutputVelocity
)

Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds.

Public function

void

 

Set

(
    const FMatrix& LocalToWorld,
    const FMatrix& PreviousLocalToWorl...,
    const FBoxSphereBounds& WorldBound...,
    const FBoxSphereBounds& LocalBound...,
    const FBoxSphereBounds& PreSkinned...,
    bool bReceivesDecals,
    bool bHasPrecomputedVolumetricLight...,
    bool bDrawsVelocity,
    bool bOutputVelocity
)

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