FDynamicPrimitiveUniformBuffer

Windows
MacOS
Linux

Inheritance Hierarchy

FOneFrameResource

FDynamicPrimitiveUniformBuffer

Syntax

class FDynamicPrimitiveUniformBuffer : public FOneFrameResource

Variables

Name Description

Public variable

TUniformBuffer<...

 

UniformBuffer

Constructors

Destructors

Functions

Name Description

Public function

void

 

Set

(
    const FMatrix& LocalToWorld,
    const FMatrix& PreviousLocalToWorl...,
    const FBoxSphereBounds& WorldBound...,
    const FBoxSphereBounds& LocalBound...,
    bool bReceivesDecals,
    bool bHasPrecomputedVolumetricLight...,
    bool bUseEditorDepthTest
)

References

Module

Engine

Header

Runtime/Engine/Public/SceneManagement.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback