FDynamicResolutionHeuristicProxy::CommitPreviousFrameGPUTimings_RenderThread

Commit GPU busy times

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h

Include

#include "DynamicResolutionProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp

Syntax

void CommitPreviousFrameGPUTimings_RenderThread
(
    uint64 HistoryFrameId,
    float TotalFrameGPUBusyTimeMs,
    float DynamicResolutionGPUBusyTimeMs,
    bool bGPUTimingsHaveCPUBubbles
)

Remarks

Commit GPU busy times

Parameters

Parameter

Description

HistoryFrameId

The history's unique id for the frame returned by CreateNewPreviousFrameTimings_RenderThread()

TotalFrameGPUBusyTimeMs

Total GPU busy time for the frame.

DynamicResolutionGPUBusyTimeMs

GPU time for sub parts of the frame that does dynamic resolution.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback