FEquirectLayer

Class describing additional settings for equirect layers. Currently only supported by Oculus.

Windows
MacOS
Linux

Inheritance Hierarchy

IStereoLayerShape

FEquirectLayer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h

Include

#include "StereoLayerShapes.h"

Syntax

class FEquirectLayer : public IStereoLayerShape

Remarks

Class describing additional settings for equirect layers. Currently only supported by Oculus.

Variables

Name Description

Public variable

FVector2D

 

LeftBias

Left eye's texture coordinate bias after mapping to 2D.

Public variable

FVector2D

 

LeftScale

Left eye's texture coordinate scale after mapping to 2D.

Public variable

FBox2D

 

LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Public variable

FVector2D

 

RightBias

Right eye's texture coordinate bias after mapping to 2D.

Public variable

FVector2D

 

RightScale

Right eye's texture coordinate scale after mapping to 2D.

Public variable

FBox2D

 

RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.

Constructors

Name Description

Public function

FEquirectLayer()

Public function

FEquirectLayer

(
    FBox2D InLeftUVRect,
    FBox2D InRightUVRect,
    FVector2D InLeftScale,
    FVector2D InRightScale,
    FVector2D InLeftBias,
    FVector2D InRightBias
)

Overridden from IStereoLayerShape

Name Description

Public function Virtual Const

IStereoLayer ...

 

Clone()

Public function Virtual

FName

 

GetShapeName()

Shape name is used to identify the shape type.

Constants

Name

Description

ShapeName

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