FGameDelegates

Class to set and get game callbacks

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GameDelegates.h

Include

#include "GameDelegates.h"

Syntax

class FGameDelegates

Remarks

Class to set and get game callbacks

Functions

Name Description

Public function Static

FGameDelegat...

 

Get()

Return a single FGameDelegates object

Public function

FAssignLayer...

 

GetAssignLayerChunkDelegate()

Implement all delegates declared above.

Public function

FAssignStrea...

 

GetAssignStreamingChunkDelegate()

Public function

FCookModific...

 

GetCookModificationDelegate()

DEPRECATED, switch to subclassing AssetManager instead.

Public function

FSimpleMulti...

 

GetEndPlayMapDelegate()

Called when ending playing a map.

Public function

FSimpleMulti...

 

GetExitCommandDelegate()

Called when an exit command is received.

Public function

FExtendedSav...

 

GetExtendedSaveGameInfoDelegate()

Public function

FGetPackageD...

 

GetGetPackageDependenciesForManifestGeneratorDelegate()

Public function

FHandleDisco...

 

GetHandleDisconnectDelegate()

Called when a player is disconnecting due to network failure.

Public function

FSimpleMulti...

 

GetMatineeCancelledDelegate()

Called when a matinee is canceled.

Public function

FPendingConn...

 

GetPendingConnectionLostDelegate()

Called when a pending connection has been lost.

Public function

FSimpleMulti...

 

GetPostCommitMapChangeDelegate()

Public function

FPreCommitMa...

 

GetPreCommitMapChangeDelegate()

Called when pre/post committing a map change at runtime.

Public function

FWebServerAc...

 

GetWebServerActionDelegate()

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