FGeomTools::Transform2DPolygonToSMPolygon

Transform triangle from 2D to 3D static-mesh triangle.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GeomTools.h

Include

#include "GeomTools.h"

Source

/Engine/Source/Runtime/Engine/Private/GeomTools.cpp

Syntax

namespace FGeomTools
{
    FClipSMPolygon FGeomTools::Transform2DPolygonToSMPolygon
    (
        const FUtilPoly2D & InTri,
        const FMatrix & InMatrix
    )
}

Remarks

Transform triangle from 2D to 3D static-mesh triangle.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback