FIncomingTextureArrayDataEntry

Stores information about a [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) so the rendering thread can access it, Even though the [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) may have changed by the time the rendering thread gets around to it.

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Inheritance Hierarchy

FTextureArrayDataEntry

FIncomingTextureArrayDataEntry

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Syntax

class FIncomingTextureArrayDataEntry : public FTextureArrayDataEntry

Remarks

Stores information about a UTexture2D so the rendering thread can access it, Even though the UTexture2D may have changed by the time the rendering thread gets around to it.

Variables

Name Description

Public variable

bool

 

bSRGB

Public variable

ESamplerFilter

 

Filter

Public variable

EPixelFormat

 

Format

Public variable

TextureGroup

 

LODGroup

Public variable

int32

 

NumMips

Public variable

int32

 

SizeX

Public variable

int32

 

SizeY

Constructors

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