FInterpEdInputInterface

Defines a set of functions that provide drag drop functionality for the interp editor classes.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Interpolation.h

Include

#include "Interpolation.h"

Syntax

class FInterpEdInputInterface

Remarks

Defines a set of functions that provide drag drop functionality for the interp editor classes.

Functions

Name Description

Public function Virtual

bool

 

AcceptsDropping

(
    FInterpEdInputData& InputData,
    FInterpEdInputInterface* DragO...
)

Public function Virtual

void

 

BeginDrag

(
    FInterpEdInputData& InputData
)

Lets the interface object know that we are beginning a drag operation.

Public function Virtual

void

 

DrawDragObject

(
    FInterpEdInputData& InputData,
    FViewport* Viewport,
    FCanvas* Canvas
)

Allows the object being dragged to be draw on the canvas.

Public function Virtual

void

 

DrawDropObject

(
    FInterpEdInputData& InputData,
    FViewport* Viewport,
    FCanvas* Canvas
)

Allows the object being dropped on to draw on the canvas.

Public function Virtual

void

 

EndDrag

(
    FInterpEdInputData& InputData
)

Lets the interface object know that we are ending a drag operation.

Public function Virtual

EMouseCursor...

 

GetMouseCursor

(
    FInterpEdInputData& InputData
)

Public function Virtual

UObject *...

 

GetUObject()

Public function Virtual

void

 

ObjectDragged

(
    FInterpEdInputData& InputData
)

Called when an object is dragged.

Public function Virtual

bool

 

ShouldDropObject

(
    FInterpEdInputData& InputData
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback