FLODMask

Computes the LOD to render for the list of static meshes in the given view.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

struct FLODMask

Remarks

Computes the LOD to render for the list of static meshes in the given view.

Variables

Name Description

Public variable

int8[2]

 

DitheredLODIndices

Constructors

Name Description

Public function

FLODMask()

Functions

Name Description

Public function

void

 

ClampToFirstLOD

(
    int8 FirstLODIdx
)

Public function Const

bool

 

ContainsLOD

(
    int32 LODIndex
)

Public function Const

bool

 

ContainsRayTracedLOD

(
    int32 LODIndex
)

LodFade value within the BVH based on the LodFadeMask in the GBuffer.

Public function

int8

 

GetRayTracedLOD()

Public function Const

bool

 

IsDithered()

Public function

void

 

SetLOD

(
    int32 LODIndex
)

Public function

void

 

SetLODSample

(
    int32 LODIndex,
    int32 SampleIndex
)

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