FLightShaderParameters::CreateUniformBuffer

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

static FUniformBufferRHIRef CreateUniformBuffer
(
    const FLightShaderParameters & InContents,
    EUniformBufferUsage InUsage
)

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