FLightShaderParameters

Shader paraneter structure for rendering lights.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FLightShaderParameters

Remarks

Shader paraneter structure for rendering lights.

Variables

Constructors

Name Description

Public function

FLightShaderParameters()

Functions

Name Description

Public function Static

FUniformBuff...

 

CreateUniformBuffer

(
    const FLightShaderParameters& InCo...,
    EUniformBufferUsage InUsage
)

Public function Static

TArray< FSha...

 

zzGetMembers()

Classes

Name

Description

Public struct

FTypeInfo

Typedefs

Name

Description

zzFuncPtr

zzLastMemberId

zzMemberFunc

zzMemberIdColor

Color of the light.

zzMemberIdDirection

Direction of the light if applies.

zzMemberIdFalloffExponent

The exponent for the falloff of the light intensity from the distance.

zzMemberIdIESAtlasIndex

UES texture slice index.

zzMemberIdInvRadius

1 / light's falloff radius from Position.

zzMemberIdRectLightAtlasMaxLevel

zzMemberIdRectLightAtlasUVOffset

  1. light atlas transformation.

zzMemberIdRectLightAtlasUVScale

zzMemberIdRectLightBarnCosAngle

Barn door angle for rect light.

zzMemberIdRectLightBarnLength

Barn door length for rect light.

zzMemberIdSoftSourceRadius

Radius of the soft source.

zzMemberIdSourceLength

Other dimensions of the light source for rect light specifically.

zzMemberIdSourceRadius

Radius of the point light.

zzMemberIdSpecularScale

Factor to applies on the specular.

zzMemberIdSpotAngles

Dimensions of the light, for spot light, but also.

zzMemberIdTangent

One tangent of the light if applies.

zzMemberIdTranslatedWorldPosition

Position of the light in the translated world space.

zzTThisStruct

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