FMaterialResourceProxyReader

Windows
MacOS
Linux

Inheritance Hierarchy

FArchive

FArchiveProxy

FMaterialResourceProxyReader

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

class FMaterialResourceProxyReader : public FArchiveProxy

Constructors

Name Description

Public function

FMaterialResourceProxyReader

(
    const FMaterialResourceProxyReader ...
)

Public function

FMaterialResourceProxyReader

Public function

FMaterialResourceProxyReader

(
    FArchive& Ar,
    ERHIFeatureLevel::Type FeatureLevel,
    EMaterialQualityLevel::Type Quality...
)

Public function

FMaterialResourceProxyReader

(
    const TCHAR* Filename,
    uint32 NameMapOffset,
    ERHIFeatureLevel::Type FeatureLevel,
    EMaterialQualityLevel::Type Quality...
)

Destructors

Overridden from FArchive

Name Description

Public function Virtual Const

FString

 

GetArchiveName()

Returns the name of the Archive.

Public function Virtual

void

 

Seek

(
    int64 InPos
)

Public function Virtual

int64

 

Tell()

Operators

Name Description

Public function Virtual

FArchive &

 

operator<<

(
    FName& Value
)

Serializes an FName value from or into this archive.

Public function

FMaterialRes...

 

operator=

(
    const FMaterialResourceProxyReader ...
)

Public function

FMaterialRes...

 

operator=

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback