FMaterialShaderType::SetupCompileEnvironment

Sets up the environment used to compile an instance of this shader type.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Syntax

void SetupCompileEnvironment
(
    EShaderPlatform Platform,
    const FMaterial * Material,
    int32 PermutationId,
    FShaderCompilerEnvironment & Environment
)

Remarks

Sets up the environment used to compile an instance of this shader type.

Parameters

Parameter

Description

Platform

Platform to compile for.

Environment

The shader compile environment that the function modifies.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback