FMaterialShaderType::ShouldCache

Checks if the shader type should be cached for a particular platform and material.

Windows
MacOS
Linux

Syntax

bool ShouldCache
(
    EShaderPlatform Platform,
    const FMaterial * Material
) const

Remarks

Checks if the shader type should be cached for a particular platform and material.

Returns

True if this shader type should be cached.

Parameters

Parameter

Description

Platform

The platform to check.

Material

The material to check.

References

Module

Engine

Header

Runtime/Engine/Public/MaterialShaderType.h

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