FMaterialShaderType::ShouldCompilePermutation

Checks if the shader type should be cached for a particular platform and material.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

bool ShouldCompilePermutation
(
    EShaderPlatform Platform,
    const FMaterialShaderParameters & MaterialParameters,
    int32 PermutationId
) const

Remarks

Checks if the shader type should be cached for a particular platform and material.

Returns

True if this shader type should be cached.

Parameters

Parameter

Description

Platform

The platform to check.

Material

The material to check.

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