FMaterialShaderType::ValidateCompiledResult

Checks if the shader type should pass compilation for a particular set of parameters.

Windows
MacOS
Linux

Syntax

bool ValidateCompiledResult
(
    EShaderPlatform Platform,
    const TArray< FMaterial * > & Materials,
    const FShaderParameterMap & ParameterMap,
    TArray< FString > & OutError
) const

Remarks

Checks if the shader type should pass compilation for a particular set of parameters.

Parameters

Parameter

Description

Platform

Platform to validate.

Materials

Materials to validate.

ParameterMap

Shader parameters to validate.

OutError

List for appending validation errors.

References

Module

Engine

Header

Runtime/Engine/Public/MaterialShaderType.h

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