FMaterialUniformExpressionTexture::GetLayerIndex

Gets the layer index in the virtual texture stack if this is fixed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

int32 GetLayerIndex() const

Remarks

Gets the layer index in the virtual texture stack if this is fixed. If we don't have a fixed layer then we will allocate during compilation (and not store here).

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback