FMeshMaterialShaderMap::IsComplete

Checks whether a material shader map is missing any shader types necessary for the given material.

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Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp

Syntax

static bool IsComplete
(
    const FMeshMaterialShaderMap * MeshShaderMap,
    EShaderPlatform Platform,
    const FMaterial * Material,
    FVertexFactoryType * InVertexFactoryType,
    bool bSilent
)

Remarks

Checks whether a material shader map is missing any shader types necessary for the given material. May be called with a NULL FMeshMaterialShaderMap, which is equivalent to a FMeshMaterialShaderMap with no shaders cached.

Returns

True if the shader map has all of the shader types necessary.

Parameters

Parameter

Description

MeshShaderMap

The FMeshMaterialShaderMap to check for the necessary shaders.

Material

The material which is checked.

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