FMeshMaterialShaderType

A shader meta type for material-linked shaders which use a vertex factory.

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MacOS
Linux

Inheritance Hierarchy

FShaderType

FMeshMaterialShaderType

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h

Include

#include "MeshMaterialShaderType.h"

Syntax

class FMeshMaterialShaderType : public FShaderType

Remarks

A shader meta type for material-linked shaders which use a vertex factory.

Constructors

Name Description

Public function

FMeshMaterialShaderType

(
    const TCHAR* InName,
    const TCHAR* InSourceFilename,
    const TCHAR* InFunctionName,
    uint32 InFrequency,
    int32 InTotalPermutationCount,
    ConstructSerializedType InConstruct...,
    ConstructCompiledType InConstructCo...,
    ModifyCompilationEnvironmentType In...,
    ShouldCompilePermutationType InShou...,
    ValidateCompiledResultType InValida...,
    GetStreamOutElementsType InGetStrea...
)

Functions

Name Description

Public function

FShaderCompi...

 

BeginCompileShader

(
    uint32 ShaderMapId,
    int32 PermutationId,
    EShaderPlatform Platform,
    const FMaterial* Material,
    FShaderCompilerEnvironment* Ma...,
    FVertexFactoryType* VertexFact...,
    const FShaderPipelineType* Sha...,
    TArray< FShaderCommonCompileJob...,
    FString DebugDescription,
    FString DebugExtension
)

Enqueues a compilation for a new shader of this type.

Public function Static

void

 

BeginCompileShaderPipeline

(
    uint32 ShaderMapId,
    int32 PermutationId,
    EShaderPlatform Platform,
    const FMaterial* Material,
    FShaderCompilerEnvironment* Ma...,
    FVertexFactoryType* VertexFact...,
    const FShaderPipelineType* Sha...,
    const TArray< FMeshMaterialShaderTy...,
    TArray< FShaderCommonCompileJob...,
    FString DebugDescription,
    FString DebugExtension
)

Public function

FShader *...

 

FinishCompileShader

(
    const FUniformExpressionSet& Unifo...,
    const FSHAHash& MaterialShaderMapH...,
    const FShaderCompileJob& CurrentJo...,
    const FShaderPipelineType* Sha...,
    const FString& InDebugDescription
)

Either creates a new instance of this type or returns an equivalent existing shader.

Protected function

void

 

SetupCompileEnvironment

(
    EShaderPlatform Platform,
    const FMaterial* Material,
    int32 PermutationId,
    FShaderCompilerEnvironment& Enviro...
)

Sets up the environment used to compile an instance of this shader type.

Public function Const

bool

 

ShouldCompilePermutation

(
    EShaderPlatform Platform,
    const FMaterial* Material,
    const FVertexFactoryType* Vert...,
    int32 PermutationId
)

Checks if the shader type should be cached for a particular platform, material, and vertex factory type.

Public function Const

bool

 

ValidateCompiledResult

(
    EShaderPlatform Platform,
    const TArray< FMaterial* >& M...,
    const FVertexFactoryType* Vert...,
    const FShaderParameterMap& Paramet...,
    TArray< FString >& OutError
)

Checks if the shader type should pass compilation for a particular set of parameters.

Classes

Typedefs

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