FParticleBeam2EmitterInstance::GetBeamEndPoint

Get the end point position

Windows
MacOS
Linux

Override Hierarchy

FParticleEmitterInstance::GetBeamEndPoint()

FParticleBeam2EmitterInstance::GetBeamEndPoint()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp

Syntax

virtual bool GetBeamEndPoint
(
    FVector & OutEndPoint
) const

Remarks

Get the end point position

Returns

true End point is set - OutEndPoint is valid false End point is not set - OutEndPoint is invalid

Parameters

Parameter

Description

OutEndPoint

Current end point position

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback