FParticleBeam2EmitterInstance::GetDynamicData

Retrieves the dynamic data for the emitter Retrieves the dynamic data for the emitter

Windows
MacOS
Linux

Override Hierarchy

FParticleEmitterInstance::GetDynamicData()

FParticleBeam2EmitterInstance::GetDynamicData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp

Syntax

virtual FDynamicEmitterDataBase * GetDynamicData
(
    bool bSelected,
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Retrieves the dynamic data for the emitter

Retrieves the dynamic data for the emitter

Returns

FDynamicEmitterDataBase* The dynamic data, or NULL if it shouldn't be rendered

Parameters

Parameter

Description

bSelected

Whether the emitter is selected in the editor

InFeatureLevel

The relevant shader feature level.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback