FParticleMeshEmitterInstance::SetMeshMaterials

Sets the materials with which mesh particles should be rendered.

Windows
MacOS
Linux

Override Hierarchy

FParticleEmitterInstance::SetMeshMaterials()

FParticleMeshEmitterInstance::SetMeshMaterials()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp

Syntax

virtual void SetMeshMaterials
(
    const TArray< UMaterialInterface * > & InMaterials
)

Remarks

Sets the materials with which mesh particles should be rendered. Sets the materials with which mesh particles should be rendered.

Parameters

Parameter

Description

InMaterials

The materials.

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