FPhysXCookHelper::CreatePhysicsMeshesAsync_Concurrent

Cooks based on CookInfo and saves the results into the output data.

Windows
MacOS
Linux

Syntax

void CreatePhysicsMeshesAsync_Concurrent
(
    FSimpleDelegateGraphTask::FDelegate FinishDelegate
)

Remarks

Cooks based on CookInfo and saves the results into the output data. Calls back into the delegate on the game thread when done

References

Module

Engine

Header

Runtime/Engine/Public/PhysXCookHelper.h

Source

Runtime/Engine/Private/PhysicsEngine/PhysXCookHelper.cpp

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