FPrimitiveComponentId

Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneTypes.h

Include

#include "SceneTypes.h"

Syntax

class FPrimitiveComponentId

Remarks

Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.

Variables

Name Description

Public variable

uint32

 

PrimIDValue

Constructors

Name Description

Public function

FPrimitiveComponentId()

Functions

Name Description

Public function Const

bool

 

IsValid()

Operators

Name Description

Public function Const

bool

 

operator==

(
    FPrimitiveComponentId OtherId
)

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