FPrimitiveSceneProxy::ApplyWorldOffset

Shifts primitive position and all relevant data by an arbitrary delta.

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::ApplyWorldOffset()

FLandscapeComponentSceneProxy::ApplyWorldOffset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

virtual void ApplyWorldOffset
(
    FVector InOffset
)

Remarks

Shifts primitive position and all relevant data by an arbitrary delta. Called on world origin changes

Parameters

Parameter

Description

InOffset

The delta to shift by

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback