FPrimitiveSceneProxy::GetCustomHitProxyIdBuffer

Allows a scene proxy to override hit proxy ids and generate more than one hit proxy id per draw call Useful for sub-section selection (faces, vertices, bones, etc)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual const FColorVertexBuffer * GetCustomHitProxyIdBuffer() const

Remarks

Allows a scene proxy to override hit proxy ids and generate more than one hit proxy id per draw call Useful for sub-section selection (faces, vertices, bones, etc)

Returns

The vertex buffer to be use for custom hit proxy ids or null if not used. Each color represents an id in a HHitProxy

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