FPrimitiveSceneProxy::GetDepthPriorityGroup

Determines the DPG to render the primitive in for the given view.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

uint8 GetDepthPriorityGroup
(
    const FSceneView * View
) const

Remarks

Determines the DPG to render the primitive in for the given view. May be called regardless of the result of HasViewDependentDPG.

Returns

The DPG the primitive should be rendered in for the given view.

Parameters

Parameter

Description

View

The view to determine the primitive's DPG for.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback