FPrimitiveSceneProxy::IsUsingCustomWholeSceneShadowLODRules

Tell us if we should rely on the default shadow LOD computing rules or not for generating whole scene shadow.

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Override Hierarchy

FPrimitiveSceneProxy::IsUsingCustomWholeSceneShadowLODRules()

FLandscapeComponentSceneProxy::IsUsingCustomWholeSceneShadowLODRules()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual bool IsUsingCustomWholeSceneShadowLODRules() const

Remarks

Tell us if we should rely on the default shadow LOD computing rules or not for generating whole scene shadow.

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