FPrimitiveSceneProxy::OnDetachLight

Called by the rendering thread to notify the proxy when a light is no longer associated with the proxy, so that it can clean up any cached resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual void OnDetachLight
(
    const FLightSceneInfo * Light
)

Remarks

Called by the rendering thread to notify the proxy when a light is no longer associated with the proxy, so that it can clean up any cached resources.

Parameters

Parameter

Description

Light

The light to be removed.

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