bCastVolumetricTranslucentShadow

Whether the object should cast a volumetric translucent shadow.

Windows
MacOS
Linux

Syntax

uint8 bCastVolumetricTranslucentShadow: 1

Remarks

Whether the object should cast a volumetric translucent shadow. Volumetric translucent shadows are useful for primitives with smoothly changing opacity like particles representing a volume, But have artifacts when used on highly opaque surfaces.

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