bSelfShadowOnly

When enabled, the component will only cast a shadow on itself and not other components in the world.

Windows
MacOS
Linux

Syntax

uint8 bSelfShadowOnly: 1

Remarks

When enabled, the component will only cast a shadow on itself and not other components in the world. This is especially useful for first person weapons, and forces bCastInsetShadow to be enabled.

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