FRayTracingDynamicGeometryUpdateParams

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

struct FRayTracingDynamicGeometryUpdateParams

Variables

Name Description

Public variable

FRWBuffer *

 

Buffer

Public variable

bool

 

bUsingIndirectDraw

Public variable

FRayTracingGeom ...

 

Geometry

Public variable

TArray < FMeshBa ...

 

MeshBatches

Public variable

uint32

 

NumTriangles

Public variable

uint32

 

NumVertices

When bUsingIndirectDraw == false, NumVertices == the actual number of vertices to process When bUsingIndirectDraw == true, it is the maximum possible vertices that GPU can emit

Public variable

uint32

 

VertexBufferSize

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback