FRectLightSceneProxy

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class FRectLightSceneProxy : public FLocalLightSceneProxy

Variables

Name Description

Public variable

float

 

BarnDoorAngle

Public variable

float

 

BarnDoorLength

Public variable

FRectLightRayTr...

 

RayTracingData

Public variable

float

 

SourceHeight

Public variable

UTexture *

 

SourceTexture

Public variable

float

 

SourceWidth

Constructors

Name Description

Public function

FRectLightSceneProxy

(
    const URectLightComponent* Com...
)

Destructors

Name Description

Public function Virtual

~FRectLightSceneProxy()

Overridden from FLightSceneProxy

Name Description

Public function Virtual Const

void

 

GetLightShaderParameters

(
    FLightShaderParameters& LightParam...
)

Accesses parameters needed for rendering the light.

Public function Virtual Const

bool

 

GetWholeSceneProjectedShadowInitializer

(
    const FSceneViewFamily& ViewFamily,
    TArray< FWholeSceneProjectedShadowI...
)

Sets up a projected shadow initializer for shadows from the entire scene.

Public function Virtual Const

bool

 

HasSourceTexture()

Public function Virtual Const

bool

 

IsRectLight()

References

Module

Engine

Header

Runtime/Engine/Public/RectLightSceneProxy.h

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